Subject: [stella] Warring Worms on real VCS From: "Roger Williams" <mer02@xxxxxxxxxxxxx> Date: Sun, 14 Oct 2001 16:32:03 -0700 |
There is DEFINITELY a timing problem here; the screen jumps whenever a shot connects or worm collides with a trail.. The Select switch debounce timer should probably be made a little slower. On an old console like mine it's touchy. It's a bit disconcerting to shoot THROUGH the other guy's face and take out the 2nd or 3rd block in his trail. The game is playable this way but it just doesn't look right. In single-player mode the fire button or joystick should start the game. It doesn't make sense to have to keep reaching over and hitting RESET. Also, I'd think about putting the game select counter in a different position from the score; it looks like you RESET to game 0 when you're actually starting the game with score 0. The sound is real muddy through a real Stella and real TV. And oh yeah, the basic game looks real good up there. :-) --Roger Williams - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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Re: [stella] AI for Warring Worms, Roger Williams | Thread | RE: [stella] Warring Worms on real , Billy Eno |
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