Subject: RE: [stella] Warring Worms on real VCS From: "Billy Eno" <norby@xxxxxxxxxxxxx> Date: Sun, 14 Oct 2001 20:28:54 -0500 |
> There is DEFINITELY a timing problem here; the screen jumps > whenever a shot connects or worm collides with a trail.. I see it with the Z26 emulator also, though I do not see it with Stella or downloaded to my SuperCharger. I guess it is possible my TV is too "good" and stabilized the image somehow. Is the TV you're playing on older? I will go for making it working on the Z26 emulator, I get the feeling from the list that it is the preferred emulator for realism. > The Select switch debounce timer should probably be made a > little slower. On an old console like mine it's touchy. Very easy to do. (done) > It's a bit disconcerting to shoot THROUGH the other guy's > face and take out the 2nd or 3rd block in his trail. The game > is playable this way but it just doesn't look right. Trying to figure out how to handle that now... > In single-player mode the fire button or joystick should start the > game. It doesn't make sense to have to keep reaching over and > hitting RESET. Also, I'd think about putting the game select > counter in a different position from the score; it looks like you > RESET to game 0 when you're actually starting the game with > score 0. Easy enough to make fire start the game (it already does from the title screen). I could probably make the select number a different color at least. Positioning it to the middle or something could be tricky (or annoying) the way I do it now. > The sound is real muddy through a real Stella and real TV. There hardly is any sound right now, but I do think it needs to be a little cleaner, sounds a bit like combat now. :> > And oh yeah, the basic game looks real good up there. :-) Thanks! :-> Feedback is always welcome. Regards, Billy - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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