Re: [stella] I live... again!

Subject: Re: [stella] I live... again!
From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx>
Date: Tue, 12 Feb 2002 08:38:23 -0800
At 02:03 PM 2/12/2002 +1100, you wrote:
This is missing the whole point/challenge of programming the '2600 today.
Fitting a good game into 4K is what it's all about.

Isn't that really up to the programmer.


Fitting a good game into 4K is a challenge, yes, but there is also a lure to leveraging today's cheap hardware costs to get the 2600 to do more expansive games that would have been impractical to do way back when, thus testing the upper boundaries of what the 2600 is capable of doing when NOT limiting yourself to 4K.




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