Re: [stella] I live... again!

Subject: Re: [stella] I live... again!
From: Paul Slocum <paul-stella@xxxxxxxxxxxxxx>
Date: Tue, 12 Feb 2002 10:43:09 -0600

This is missing the whole point/challenge of programming the '2600 today.
Fitting a good game into 4K is what it's all about.

I appreciate that challenge, but some types of data just won't fit in 4k. Some kinds of level data and music data really can eat up space quickly. The challenge of extremely limited processor cycles and memory is enough for me. Plus, Thomas Jentzsch (Atari efficiency Sensei) used 16k for Thrust so I don't feel so bad :o)


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