Re: [stella] I live... again!

Subject: Re: [stella] I live... again!
From: Thomas Jentzsch <tjentzsch@xxxxxx>
Date: Wed, 13 Feb 2002 00:11:41 +0100
At 12.02.2002, 04:03, Andrew Davie wrote:
> This is missing the whole point/challenge of programming the '2600 today.
> Fitting a good game into 4K is what it's all about.

Why 4K, why not 2K? ;-)

There are still plenty of limitations, ROM space is only one part. And
the more ROM you use, the more limiting the RAM space gets.

And what about SuperCharger games? They have more RAM and ROM, but they
are still very challenging to program.

IMO, the kernel is the essential part of any 2600 game, and with more
ROM or RAM, it doesn't get easier done. Only more complex.

Have fun!
Thomas Jentzsch         | *** Every bit is sacred ! ***
tjentzsch at web dot de |

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