|
Subject: Re: [stella] Robot City (alpha) From: Manuel Polik <cybergoth@xxxxxxxx> Date: Mon, 26 Aug 2002 18:36:24 +0200 |
Hi Thomas!
> Thanks Manuel, that's a very good suggestion.
> Paradroid was one of my favourites on the C64.
It's the only reason why I still own a C64 :-)
> (hmm, is it possilbe to convert it
>to the 2600? ;-)
Certainly. But the robots would have only two digits as
names :-)
>I think it's based on some kind of intertia, right?
Having no dictionary at hand right now to look up
'inertia', I carefully dare saying yes. :-)
Oh, I've played some more of RC012 now, here's a few
minor suggestions. Please forgive me, if I'm repeating
other peoples suggestions, but I was reading some 200+
[Stella] mails yesterday :-)
- It's damn cool how the enemies can team-up to *revive*
one of their colleagues. What I not like though, is that
a disabled enemy is still an obstacle for the player.
you should be able to just pass it.
Consider this situation:
----------------------------------
<-E1 <-P1 <-E2
----------------------------------
When you shoot now, you possibly manage to disable E1,
but you can choose between bumping into E1 or E2 with
_no_ chance at all to escape...
- Again a cool feature is how the enemies can mistakenly
disable themselves. Reminds me of the cops in "Grand
Theft Auto" :-) You should keep that.
- I often die in crashes when sneaking around a corner.
I have the feeling that this should not happen that
frequent, but this might get better with a new control
scheme...
- The direction state of the enemies seems to be update
too soon/late sometimes. Whatever, it enables shots
through the shields on some (rare?) occasions. Or is it,
that the enemies can always hit other enemies, ignoring
the shield completely?
- I'd love to be able to move way quicker than the
enemies. At least 2 times, maybe even 4. Maybe you could
implement that as variants or make this some kind of
*extra*?
- In Slot Racer the shots don't disappear after hitting
a wall, but keep moving around the corners for a while.
Maybe yet another variant?
Greetings,
Manuel
----------------------------------------------------------------------------------------------
Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://www.biglist.com/lists/stella/
| Current Thread |
|---|
|
| <- Previous | Index | Next -> |
|---|---|---|
| Re: [stella] Robot City (alpha), Thomas Jentzsch | Thread | Re: [stella] Robot City (alpha), Thomas Jentzsch |
| Re: [stella] Robot City (alpha), Thomas Jentzsch | Date | Re: [stella] Robot City (alpha), Thomas Jentzsch |
| Month |