Subject: Re: [stella] Robot City (alpha) From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Mon, 26 Aug 2002 20:27:54 +0200 |
Manuel wrote: >- It's damn cool how the enemies can team-up to *revive* >one of their colleagues. What I not like though, is that >a disabled enemy is still an obstacle for the player. >you should be able to just pass it. It is the same as in the original game and it's a situation the player can avoid. But maybe I can add some (limited) upgrades that help you escaping in such situations. >Or is it, that the enemies can always hit other enemies, >ignoring the shield completely? Exactly. Their own weapons go through their shields. >- I'd love to be able to move way quicker than the >enemies. At least 2 times, maybe even 4. Maybe you could >implement that as variants or make this some kind of >*extra*? If you are to fast related to the tanks, the game becomes to easy. I'm planning to start with about 2:1 and decrease the advantage step by step downto 1:1. >- In Slot Racer the shots don't disappear after hitting >a wall, but keep moving around the corners for a while. >Maybe yet another variant? Hm, that would require that the shots have some AI too. I don't know if I will implement that. Have fun! Thomas ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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