Subject: Re: [stella] Skeleton - complete From: "Eric Ball" <eball@xxxxxxxxxx> Date: Tue, 10 Sep 2002 08:23:41 -0400 |
KirkIsrael wrote: > Random idea: how many levels of sound are there? Could maybe the b+w/color switch change it between being sound based vs how light the background color is, for the game of hotter/colder? You'd have to find a color that was visible for both the walls and skeleton, even when it was fairly light... If I was able to put in some kind of indicator, it would be selectable via a difficulty switch. The sound code uses all 15 volume levels for both channels independently. Right now the maze colour relates to the "level" (maze #/skeleton #) and the skeleton colour indicates it's health (except for the hit & death flashing). But while I was debugging the sound code, I used the CTRLPF=SCORE setting and set COLUP0/1 instead of AUDV0/1. Talk about easy to find the Skeleton. Naturally, I couldn't use that in the real game since it would mess up the Skeleton graphics. ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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