Subject: Re: [stella] Skeleton - complete From: Manuel Polik <cybergoth@xxxxxxxx> Date: Tue, 10 Sep 2002 10:24:04 +0200 |
Hi Eric! >> I think it'd be better, if all 10 skeletons where in the maze at >> _once_. Right now it's a little boring > The difficulty with having more than one skeleton is how to display > multiple skeletons (one skeleton uses both player graphics) and how > to handle the sound effects for multiple skeletons. (How do you > hear both the one ahead of you and the one behind you?) Ok, I see. How about doing smaller mazes for those kill-o-zap guys like me? :-) >> I'd like to go backwards. :-) > I'll add it to the list of possible enhancements. Maybe a > difficulty switch option. Depends on how much space I have in the > PAL version. Uhm... I've read that a few times now, but I don't get why the PAL conversion should cause any severe space problems / table rearrangements. Just adjust the number of WSYNCs for PAL to burn the additional lines away, that shouldn't cost a single byte. Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Skeleton - complete, KirkIsrael | Thread | Re: [stella] Skeleton - complete, Eric Ball |
Re: [stella] Erik Mooney, Ronald A. Laski, Jr. | Date | Re: [stella] Skeleton - complete, Eric Ball |
Month |