Subject: Re: [stella] Skeleton - complete From: KirkIsrael@xxxxxxxxxxxxx Date: 10 Sep 2002 01:27:39 -0000 |
> > That's part of the challenge. Try turning around, there is a significant > > difference in volume between ahead & behind. I still haven't heard from > > anyone with a stereo VCS how well that works. > > Unfortunately that's still difficult for deaf and hard of hearing player to > handle. I myself have trouble telling where the sounds come from in real > life and in some video games. One example I had trouble would be in Zelda > 64: Ocarina of Time where you had to follow the music through the lost > woods. I had to look up the spoiler to find the direction as I couldn't > tell anyway. (Thankfully the maze in that game isn't randomized or I'd be > screwed) Yeah, I was thinking about how many games depend on sound to play... sometimes even whey they have captions and what not. Random idea: how many levels of sound are there? Could maybe the b+w/color switch change it between being sound based vs how light the background color is, for the game of hotter/colder? You'd have to find a color that was visible for both the walls and skeleton, even when it was fairly light... (To be fair I haven't had the chance to load up this latest version) -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com MISTAKES "It could be that the purpose of your life is only to serve as a warning to others." --Demotivators, http://despair.com ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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