Subject: Re: [stella] More flicker, please From: Manuel Polik <cybergoth@xxxxxxxx> Date: Sun, 06 Oct 2002 12:11:45 +0200 |
Hi Clay! >So I wonder if it would be a good idea if multiplexing routines were written >so that, even if they have the opportunity to display a sprite solid, they >flicker it anyway. > >Thoughts? I'd really be interested to hear some opinions on this. (Especially, when I'm just done with reducing the flicker :-)) I think Thomas tried telling me something similar lately, so what do others think? In the attached BIN I managed to reduce flicker to *visible* vertical collisions. Try following the mothership on it's path, it'll flicker way less than in the previous version. Now, what would you think about constant flicker on all objects compared to that? BTW: I made that smooth in and out of ships Clay suggested possible on the bottom border, but I've given up on the others BTW²: No lasers. No photon torpedoes - Particle cannons! BTW³: I'm working on it... :-) Greetings, Manuel
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