Subject: Re: [stella] latest Star Fire From: Manuel Polik <cybergoth@xxxxxxxx> Date: Fri, 25 Oct 2002 10:48:27 +0200 |
Hi Andrew! > In case it hasn't been mentioned before, the collision > detection is a bit suss. Thanks for spotting that! > Occasionally at the instant of firing, my target > explodes. There should be some time delay for the > shot to get there, and that time delay should be > based on distance, not just screen position of the > sprites. Otherwise, coming along nicely. That's exactly how it was intended, actually I'm not even checking for a collision before the particle hits the center of the screen. Only, to make it somewhat friendlier for the player, I allow a "Hit" on both the frame the shot expires and the frame before that. Now thanks to your hint I manged to track down a bug in the code determining these last two frames. Oh, and before someone else reports this as a bug: To make hitting the single pixel targets a little easier, the collision detection is very friendly towards the horizontal position of an object. I experienced it was very frustrating, next to impossible, to hit those without helping the player a bit. Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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