Subject: Re: [stella] 60fps vs 30fps From: "Andrew Davie" <adavie@xxxxxxxxxxx> Date: Sun, 22 Dec 2002 00:33:31 +1100 |
> Oops, sorry... force of habit... Ok... I think I get it now. So what > bizarre thing would happen then if I ran through my vsync, my vblank, my > 192 scanlines, my overscan.... and then wasted a whole frame's worth of > machine cycles before going back to the vsync at the top of my draw routine? > You would then only be sending the vertical-synch at half the required rate. This would effectively mean that you were generating a single TV-frame with twice as many scanlines as it should have. The probable effect would be that your TV would have a fit and not be able to display the frame. Cheers A ----- Original Message ----- From: "Aaron Bergstrom" <Aaron.Bergstrom@xxxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Saturday, December 21, 2002 11:37 PM Subject: Re: [stella] 60fps vs 30fps > Oops, sorry... force of habit... Ok... I think I get it now. So what > bizarre thing would happen then if I ran through my vsync, my vblank, my > 192 scanlines, my overscan.... and then wasted a whole frame's worth of > machine cycles before going back to the vsync at the top of my draw routine? > > Andrew Davie wrote: > > >>Hmm... so if I were to create a 30mhz game I would simply not return to > >>the beginning of the draw loop at the end of the overscan, but instead > >>use an entire frame's worth of machine cylces performing game > >>calculations before I return to the beginning of the draw loop? ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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