Subject: Re: [stella] Rubik Cube 3d From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Sat, 28 Dec 2002 12:43:40 +0100 |
Chris wrote >Hrm, you're right! I was sure the proto's square's were >smaller, the size of LDA #$Absolute/STA COLUPF. Which is what >had me thinking they'd done a RAM routine. This would result in 5*3 = 15 pixel wide squares. >But they're not, they're the size of LDA #$ZeroPage/STA >COLUPF. Strange! This would result in 6*3 = 18 pixel wide squares. But they are 16 pixels wide. >But check the attached, it uses quad sized P0 and P1 at the >left and right of the cube to create the black diagonals >(black so they're obvious, and so I don't have to keep >fiddling with the code). This leaves only the middle two >squares, which could be handled by stationary M0 and M1 and >just changing their lengths. Yes, that should work, though you'll also have "blocky" diagonals, will still be limited to n*3 wide cubes and you will have HMOVE blanks (which the original has not). >Your kung-fu is no good! You cannot hurt me! The toad has iron >skin. Ouch! :-D >That being said, we've come up with several ways to do this and it's not really a particularly interesting project otherwise, so I think I'll go back to working on my curling sim.... Hey, Curling for the 2600! What a thriller!!! :-) Have fun! Thomas ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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