Re: [stella] Rubik Cube 3d

Subject: Re: [stella] Rubik Cube 3d
From: Thomas Jentzsch <tjentzsch@xxxxxx>
Date: Fri, 27 Dec 2002 09:55:34 +0100
Christopher wrote:
>Pistols at dawn would have been a lot less work...

But also much less fun! :-)

>Your squares are also wider than the original...

Really? Where?

>Then all you need to do is twiddle GRP0/GRP1 and COLUP0/COLUP1 
>and the missile lengths (put the missiles to handle the left 2 
>squares so you can just turn the missiles on/off and change
>the length)

Are you sure? Is your demo done that way? It still looks like 
the cubes are only 15 pixel wide.

>There's not a lot of point to both Thomas and I working on
>this, and I was only really interested in sussing out the 
>secret so I'm just going to drop it and get back to more
>interesting things...

So did I win the duel? ;-)

Have fun!	

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