Subject: Re: [stella] Rubik Cube 3d From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Fri, 27 Dec 2002 09:55:34 +0100 |
Christopher wrote: >Pistols at dawn would have been a lot less work... But also much less fun! :-) >Your squares are also wider than the original... Really? Where? >Then all you need to do is twiddle GRP0/GRP1 and COLUP0/COLUP1 >and the missile lengths (put the missiles to handle the left 2 >squares so you can just turn the missiles on/off and change >the length) Are you sure? Is your demo done that way? It still looks like the cubes are only 15 pixel wide. >There's not a lot of point to both Thomas and I working on >this, and I was only really interested in sussing out the >secret so I'm just going to drop it and get back to more >interesting things... So did I win the duel? ;-) Have fun! Thomas ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Rubik Cube 3d, Christopher Tumber | Thread | Re: [stella] Rubik Cube 3d, Christopher Tumber |
Re: [stella] Space Treat new versio, Albert Yarusso - Ata | Date | [stella] Euchre: special edition ow, Erik Eid |
Month |