Re: [stella] Experimental Text Screen

Subject: Re: [stella] Experimental Text Screen
From: Adam Thornton <adam@xxxxxxx>
Date: Fri, 24 Jan 2003 15:49:49 -0600
On Sat, Jan 25, 2003 at 08:33:26AM +1100, Andrew Davie wrote:
> I can extend the sytstem/resolution to 18 x 12, actually, with the same
> flicker


Let's see.  How much code would it take to build a text generator?  We
currently have manufacturing capacity for up-to-32K carts, right?  What
I'm thinking here is that Scott Adams adventures ran in 16K of mostly
ROM, and having looked at the ScottFree source, it doesn't look like you
really need more than a couple dozen bytes of RAM to hold the game's
state variables.  18x12 is close enough to 22x12 that a VIC-like display
should be possible.  Throw in a keyboard-decoding routine....

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