Subject: Re: [stella] Experimental Text Screen From: "Clay Halliwell" <clay.h@xxxxxxxxxxxxxxxx> Date: Sat, 25 Jan 2003 16:55:08 -0600 |
> I'm going to need a text system for my RPG and I've thought about doing a > variable width font in the 48 pixel sprite, but I don't know how to do it > without using a lot of RAM. I'll probably just end up using David Crane's > text system. IMHO, variable-width font rendering on 2600 = more trouble than it's worth. Dozens of old Atari games have demonstrated that people are perfectly capable of reading well-designed 4-bit fonts. Going with 2 left-right flickering 48-pixel sprites, at 4 bits per character, would give you a generous 24 characters per line. More legible than the flicker-interlace mess of the Stellar Track routine too. Clay ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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