Re: [stella] Assymetrical Maze 2LK... help?

Subject: Re: [stella] Assymetrical Maze 2LK... help?
From: "J Parlee" <lost_monkey@xxxxxxxxxxxx>
Date: Tue, 4 Feb 2003 23:05:39 -0500
From: "Dennis Debro" <ddebro@xxxxxxxxxxxxx>
> I've seen that too. Are you setting HMPx during the 24 cycles after HMOVE?
When I did that I saw my sprites jump. When I move the HMPx set to be 24
>cycles after HMOVE they worked fine. Also check the trace log in Z26. If
you see a <---weird you might want to check into it. I saw these with my
first few tries >of Climber.

Thanks Dennis!

Unfortunately the timing isn't the problem, as all the HMPx writes are more
than 24 cycles after the HMOVE's.

I do have a bunch of "<-- weird" messages though... all associated with
HMOVE.    They appear both when the machine is being "zeroed" out (I suspect
these are normal) and also on the kernel that displays the score...  I
checked the score display kernel and the HMPx writes are >24 cycles from the
HMOVE there as well.  I also tried commenting out the score display, and
found the same results with the sprite movement.

I am not overly concerned about this at the moment as I would really rather
get the display up and running first and worry about the player positioning
after.. ...that is, unless it *has* to be done in the display kernel...

Jason

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