Re: [stella] RPG Kernal

Subject: Re: [stella] RPG Kernal
From: "Glenn Saunders" <cybpunks@xxxxxxxxxxx>
Date: Fri, 18 Apr 2003 10:58:58 -0700

I think the big problem with doing an RPG without a lot of RAM is if you change the world it has little to no persistence.

For instance, unless you spawn all your monsters and objects dynamically, if you leave and reenter the zone it will pop back to its initial state.

That's what makes Adventure such a compelling game, because although the world is small, every mutable element's state is stored in RAM and updated in real-time.

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