Re: [stella] RPG Kernal

Subject: Re: [stella] RPG Kernal
From: Manuel Polik <cybergoth@xxxxxxxx>
Date: Fri, 18 Apr 2003 20:29:18 +0200
Hi Paul!

> See what you guys think and if you have any 
> suggestions.

Hm... at the moment I'm not sure wether I like this 
graphical approach or not (same with most of the Boulder 
Dash demos, BTW :-))

I'm undecided wether the pros (10x10 tiled graphics) win 
over the cons (small area, constant flicker on 

Do you think this way really wins over, lets say doing a 
screen rather like "Commando", or like Erik Mooneys 

I know, you're probably way more flexible with tiles, 
but it's no beauty...

Just thought to say that right now in this early

I don't say it sucks, I just feel it might not be the 
*best* of solutions. Well, depends on the game design 
too, of course. You said turn based, right? That 
certainly encourages tiles...

Hm... just thoughts, I hope it doesn't sound too 


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