Re: [stella] Have kernel, need game!

Subject: Re: [stella] Have kernel, need game!
From: Thomas Jentzsch <tjentzsch@xxxxxx>
Date: Sat, 21 Jun 2003 22:05:16 +0200
Kirk wrote:
> Actually, what exactly is "helicopter" control?
> I understand "rocket", kind of like lunar lander
> and "flap", like Joust. Both of those use just the 
> single button.  Does the Helicopter have any kind
> of up and down intertia?

Yes, because the turbine needs some time to power up. So when you press
the button you don't get the full power immediately (unlike a rocket).

And you could also use the joystick to make the helicopter dive and gain
extra speed which can then be used to climb faster. But maybe that kind
of control would get to difficult.

> What existing game is it most like?

I don't know. It was just an idea.

There was an Airbus crash during a test flight some years ago. There the
pilots misjudged the turbine delay when flying at low speed and height,
and so the plane crashed into a forest.

> has some information on Balloon Flight, with its joust-like
> control scheme, though I think it had some side scrolling
> elements. (Oh wait, there's Balloon Fight, which I think is 
> like Joust, except what's technically vulnerable are the 
> balloons holding you up, and a subgame Balloon Trip, which
> is the side scroller.)

I had a short look, maybe I can use some idea. Unfortunately don't know
if I can test the game on my "quite" old PC.

Have fun!
Thomas Jentzsch         | *** Every bit is sacred ! ***
tjentzsch at web dot de |

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