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Subject: Re: [stella] Have kernel, need game! From: Christopher Tumber <christophertumber@xxxxxxxxxx> Date: Sat, 28 Jun 2003 18:08:08 -0400 |
I wrote: >Then P0 and P1 are scrolled 1 pixel every N frames (where N determines scroll speed), with a hard scroll of the Playfield and resetting of P0/P1 every 4th scroll. Actually, P0/P1 are reset every 32 scrolls (every 8th hard scroll). Which is why the hills are somewhat simple, you need 32 pixels (8 Playfield pixels) between any change in elevation. Chris... ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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