Subject: Re: [stella] he got game From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx> Date: Mon, 1 Sep 2003 23:32:18 +1000 |
Kirk congratulations. A great start - and now you get to go through the famous #stella gameplay optimisation process :) I currently find it almost completely uncontrollable - movement is way too rapid. I'm playing with Z26. I'd like to see gravity about half of what it is now (or less!) and have much less powerful flaps (about 1/10th!). I'd really like to have to pump that button like crazy to overcome a freefall, but yet have long enough to really do it. Keep up the good work. Cheers A ----- Original Message ----- From: <KirkIsrael@xxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Monday, September 01, 2003 12:44 PM Subject: [stella] he got game > > Milestone tonight: it's a game. It's not finished, but it's > definately a game, with title screen, game select, and- tada- > an end to the game when it hits 10 points. (Now the graphic > shows "W", not random images from the ROM.) > > As always, binary and source at http://alienbill.com/joustpong/ > > I know I've been asking a lot of quetions lately, hope I haven't > been too grating. But I have a few more, but not of the "look at > my source and tell me how I'm being an idiot" type... > > * Looking at the .bin in textpad, I see a LOT of "FF FF FF FF FF", > like the last 2/3 of the file. Does that mean I potentially have > like a 2K ROM on my hands? > * Does anyone know a covenient way of telling how many cycles are > "left" when using the typical LDA #43 STA TIM64T , after all the > processing is done? I guess there's always trying to figure out > that PCAE debugger (though last time it didn't go so well...) > * I'm open to suggestions for some easy pizazz to put into this. > It is a bit minimalistic in presentation right now. You can see > a lot of the enhacements I'm thinking of in the latest entry on > http://alienbill.com/joustpong/ > * If a game is going on, and you hit game select, and it goes > back to the title screen, does that change the game level, > or does the first press just show you the title screen? > * Anyone know a better Fuji symbol that fits in 8 pixels wide? ;-) > > -- > KirkIsrael@xxxxxxxxxxxxx http://kisrael.com > A program should follow the 'Law of Least Astonishment'. What is this law? > It is simply that the program should always respond to the user in the way > that astonishes him least. --Tao of Programming, > > > -------------------------------------------------------------------------- -------------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > > > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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