Re: [stella] Starship 1 Proof of concept

Subject: Re: [stella] Starship 1 Proof of concept
From: ecwilkso@xxxxxxx
Date: Tue, 9 Sep 2003 18:39:17 -0400
I loved UNO.  But I've completely forgotten the rules.  :(

IIRC, there are 108 cards in the deck? With up to 4 players
a played/discarded pile, and a draw-from deck there are 6 possible
locations for each card?  If this is correct, you need 3 bits to
store each card's whereabouts -> 3 bits*108 cards = 41 bytes, leaving
87 bytes of RAM space for logic and graphics.  And of course there's
still room for better data packing.

Please adjust my numbers if I've forgotten the real values!  :)

I think UNO would be doable without extra RAM.  Any takers?
(any disbelievers?)


Quoting Glenn Saunders <mos6507@xxxxxxxxxxx>:

> At 05:15 AM 9/7/2003, you wrote:
> >Hi Glenn!
> >
> >You wrote:
> > > I'd also like to see Computer Space for the 2600.  I think the Suicide
> > > Mission engine would be ideal for that game's stipple-like graphics.
> >
> >Yep, but that would make it a SC-only game... :(
> Well, after all these years of homebrewing maybe it's time to see one.
> I was also thinking about how much RAM it would take to do a 2600 version 
> of UNO and I really think it's impossible to do without the SC, or at least 
> a Superchip.  There are simply too many cards in the deck.
> But UNO was my favorite card game as a kid and it would be nice to do a 
> 4-player Uno on the 2600 with paddles, and the visual kernel wouldn't need 
> to be too fancy so it's the kind of thing someone might be able to do since 
> it's mostly inter-frame game logic.
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