Subject: Re: [stella] Starship 1 Proof of concept From: ecwilkso@xxxxxxx Date: Tue, 9 Sep 2003 18:39:17 -0400 |
I loved UNO. But I've completely forgotten the rules. :( IIRC, there are 108 cards in the deck? With up to 4 players a played/discarded pile, and a draw-from deck there are 6 possible locations for each card? If this is correct, you need 3 bits to store each card's whereabouts -> 3 bits*108 cards = 41 bytes, leaving 87 bytes of RAM space for logic and graphics. And of course there's still room for better data packing. Please adjust my numbers if I've forgotten the real values! :) I think UNO would be doable without extra RAM. Any takers? (any disbelievers?) -Chris Quoting Glenn Saunders <mos6507@xxxxxxxxxxx>: > At 05:15 AM 9/7/2003, you wrote: > >Hi Glenn! > > > >You wrote: > > > I'd also like to see Computer Space for the 2600. I think the Suicide > > > Mission engine would be ideal for that game's stipple-like graphics. > > > >Yep, but that would make it a SC-only game... :( > > Well, after all these years of homebrewing maybe it's time to see one. > > I was also thinking about how much RAM it would take to do a 2600 version > of UNO and I really think it's impossible to do without the SC, or at least > a Superchip. There are simply too many cards in the deck. > > But UNO was my favorite card game as a kid and it would be nice to do a > 4-player Uno on the 2600 with paddles, and the visual kernel wouldn't need > to be too fancy so it's the kind of thing someone might be able to do since > it's mostly inter-frame game logic. > > > ------------------------------------------------------------------------------ ---------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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