Re: [stella] Cave 1K minigame (fwd)

Subject: Re: [stella] Cave 1K minigame (fwd)
From: Thomas Jentzsch <tjentzsch@xxxxxx>
Date: Mon, 6 Oct 2003 19:57:35 +0200
At Monday, October 6, 2003, 16:29, Eckhard Stolberg wrote:
> The BRK might be the reason. IIRC, Makewav and Playbin map the 2K
> into $f000-$f7ff, if the reset vector points into that area. That
> means that there is nothing at $fffe-$ffff to provide a proper
> BRK vector.

Is that a bug or are all 2K games (using BRK) ORGed at $x800? Someone
on AA reported that the ROM worked when burned on an EPROM.

> So doubling the binary to 4K might help. Or you could ORG the game
> at $f800 and use the area at $f800-$fbff for your game.

Ok, I have attached a new version. Does that work on a SC too?

BTW: If you want some *real* challenge then set FRICTION = 0 and
reassemble. :-D

Have fun!
Thomas Jentzsch         | *** Every bit is sacred ! ***
tjentzsch at web dot de |

Attachment: Cave 1K (v1.04).zip
Description: Zip compressed data

Attachment: Cave 1K (v1.04).bin
Description: Binary data

Current Thread