Subject: Re: [stella] Cave 1K minigame (fwd) From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx> Date: Mon, 6 Oct 2003 16:29:32 +0200 |
>> But the game is ORGed at $f000, so it uses only the address space between $f400 and $f7ff. How can it hit any hotspots then? And the game crashes *after* pressing the fire button (which causes executing BRK), so the graphic data at the end of the ROM can't be the reason. Right? << The BRK might be the reason. IIRC, Makewav and Playbin map the 2K into $f000-$f7ff, if the reset vector points into that area. That means that there is nothing at $fffe-$ffff to provide a proper BRK vector. So doubling the binary to 4K might help. Or you could ORG the game at $f800 and use the area at $f800-$fbff for your game. Ciao, Eckhard Stolberg ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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