Re: [stella] Cave 1K minigame (fwd)

Subject: Re: [stella] Cave 1K minigame (fwd)
From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx>
Date: Mon, 6 Oct 2003 16:29:32 +0200
>>
But the game is ORGed at $f000, so it uses only the address space between
$f400 and $f7ff. How can it hit any hotspots then?

And the game crashes *after* pressing the fire button (which causes 
executing BRK), so the graphic data at the end of the ROM can't be the 
reason. Right?
<<

The BRK might be the reason. IIRC, Makewav and Playbin map the 2K
into $f000-$f7ff, if the reset vector points into that area. That
means that there is nothing at $fffe-$ffff to provide a proper
BRK vector. So doubling the binary to 4K might help. Or you
could ORG the game at $f800 and use the area at $f800-$fbff for
your game.


Ciao, Eckhard Stolberg


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