Re: [stella] Source Code

Subject: Re: [stella] Source Code
From: "Albert Yarusso" <albert@xxxxxxxxxxxx>
Date: Tue, 11 Nov 2003 21:12:35 -0600
If the photocopies are in good shape, with high contrast, then it's likely
that they could be scanned in and then OCR'd (optical character
recognition).  This would save most of the effort of typing them in by hand,
and only corrections to the OCR process would need to be made.

 ..Al

----- Original Message ----- 
From: "Bob Colbert" <rcolbert@xxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Tuesday, November 11, 2003 8:35 PM
Subject: RE: [stella] Source Code


> I still have the photocopies Glenn sent me of some of these games, if
> anyone has more time than I do I'd be happy to send them off for
> transcription!
>
> Bob
>
> > -----Original Message-----
> > From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx] On
> Behalf
> > Of Glenn Saunders
> > Sent: Wednesday, November 05, 2003 9:47 AM
> > To: stella@xxxxxxxxxxx
> > Subject: [stella] Source Code
> >
> > At 03:59 AM 11/5/2003, you wrote:
> > >Star Voyager is < 5%, I think I was just curious how it did the
> > crosshair.
> >
> >
> > BTW, I should mention again that all of Bob Smith's post-Atari Inc.
> games
> > exist as commented sourcecode printouts that he lent to me.  I have
> > photocopies buried deep somewhere in my stuff.
> >
> > So if someone wants to transcribe, we could very easily also have the
> code
> > for Dragonfire, Moonsweeper, Star Voyager, Riddle of the Sphinx, and
> Star
> > Wars: The Arcade Game.
> >
> >
> >
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