Re: RE: [stella] I need a little direction for Climber 5??

Subject: Re: RE: [stella] I need a little direction for Climber 5??
From: "Thomas Jentzsch" <tjentzsch@xxxxxx>
Date: Fri, 5 Dec 2003 15:44:59 +0100
Dennis wrote:
> If I went this route then I'd be limiting the player to only one feature, right? For example, the player would get the enhanced option with bounce obstacles, or no flashing girder warning but not both. I also don't want to make the user interface too complicated.

Hm, looks like I didn't keep track of all the features. 

With only two difficulty switches, you can only enable/disable two features. That's just 4 variations in total, right? 

And with two rows which can contain more than two options you should IMO be more flexible (two rows with e.g. three options each -> 9 variations). And then you still have the switches. :-)

I would prefer to use the switches for things that don't change the gameplay (e.g. pause key, music on/off, NTSC/PAL palette), else it will become impossible to evaluate highscores and the user might need a manual to understand his game options.

> I'll add it to my to do list and see how it goes.

That was just an idea. :-)


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