Re: [stella] acceleration and inertia

Subject: Re: [stella] acceleration and inertia
From: A Braunsdorf <ab@xxxxxxxxxx>
Date: Fri, 09 Jan 2004 11:30:18 -0500
In message <20040109072252.662303D5524@xxxxxxxxxxxxxxxxxxxxxxxxxxx>, Manuel Rot
schkar writes:
> It's some very simple pseudo implementation of floating 
> point numbers of sorts.

Actually, it's a very real implementation of "fixed point" numbers.
Fixed-point math used to be a lot more common before we got
floating-point hardware, and is great for stuff like this.

(The difference, obviously, is that the "decimal" point doesn't
move or that it can.)

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