Re: Aw: Re: [stella] Krokodile Cart prototype review

Subject: Re: Aw: Re: [stella] Krokodile Cart prototype review
From: Manuel Rotschkar <cybergoth@xxxxxxxx>
Date: Fri, 20 Feb 2004 19:29:36 +0100
Hi there!

On Friday, February 20, 2004 at 18:43, Manuel Rotschkar wrote:
I just ran a quick test over my collection:

Crystal clear picture:
Jammed, Gunfight, Oystron, Marble Craze, Warring Worms, Thrust Platinum & Space Instigators

Slightly distorted picture:
Qb, X-Mas Greeting Cart & Star Fire

Hm, I can't recognize any pattern, except for the later three are
the most flickering ones.

Does the distortion also happen on the Star Fire title screen? Maybe
some special coding style (e.g. regular accessing of some special
hardware registers) is responsible...

It happens especially on the title screen. In the game it's way better. Also interesting, as you can see in the picture, the distortion is worst on the lines with the sprites.

Hm... the Star Fire intro excessivly utilizes RAM reads during the display kernel!
And the CC is RAM only?!?

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