Subject: Re: [stella] 2600 emulators vs. MAME From: Albert Yarusso <albert@xxxxxxxxxxxx> Date: Mon, 17 May 2004 17:47:41 -0500 |
I think this is a case where some people will like it, and others won't.
Personally, I don't use the bilinear filtering option either. I just
added it since it only took a few lines of code.
My real reason for using OpenGL was the alpha-blending, and more importantly, the aspect ratio. I think everyone can agree that picture 1 looks a lot more authentic than picture 3 (which is way too wide).
PS: If I could get the &*&$# sound problems fixed in Stella, this is the
type of stuff I really want to work on; filtering modes and in-game
GUI's. But the default, no-frills, pixel-perfect mode will always be
available.
..Al ____________________________________________ Albert Yarusso, http://www.AtariAge.com Atari News, Forums, Media, Guides, and more!
---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] 2600 emulators vs. MAM, Pete Rittwage | Thread | Re: [stella] 2600 emulators vs. MAM, Stephen Anthony |
Re: [stella] 2600 emulators vs. MAM, Pete Rittwage | Date | Re: [stella] 2600 emulators vs. MAM, Stephen Anthony |
Month |