RE: [stella] Stella 2.0 Alpha 2 available

Subject: RE: [stella] Stella 2.0 Alpha 2 available
From: "Fred Quimby" <c9r@xxxxxxxxxxx>
Date: Mon, 27 Jun 2005 22:40:33 -0400
Weird, I can't download my own attachment.  I'll try zipping it then 
attaching it, maybe this will work better,

>Just as a sanity check, I ran SI and fried it in my special version of
>Stella 1.4.2 until I got the double shots.  It took a few times to get the
>double shots, and the time it worked, I held the "frying" button down for
>about 0.25 seconds, so perhaps the code I posted ran 15 times.  If 
>possible,
>maybe the "frying" button in 2.0 Alpha could run the code a random number 
>of
>times too, like 1-15 or so per click to help replicate it better.  Well, we
>can all try it out in the next alpha and see how well it works.
>
>Oh, and I captured the state file for double shots.  I'll attach it while
>I'm at it...
>
> >From: "B. Watson" <atari@xxxxxxxxxxxxxx>
> >Reply-To: stella@xxxxxxxxxxxxxxxxxx
> >To: stella@xxxxxxxxxxxxxxxxxx
> >Subject: RE: [stella] Stella 2.0 Alpha 2 available
> >Date: Mon, 27 Jun 2005 15:35:26 -0400
> >
> >
> >
> >On Mon, 27 Jun 2005, Glenn Saunders wrote:
> >
> > > Frying is the holy-grail of 2600 emulation.  If you get this working 
>it
> >will be a huge event.
> >
> >Well, we're going to add the code to Stella, along with a big "Thank you"
> >to Fred Quimby in the documentation. The next alpha should have it, even.
> >
> > > But what you really need to do is be able to load up a particular 
>frying
> >scenario for a game so you don't have to actually fiddle with the frying 
>to
> >get certain well known scenarios like double-shots in Space Invaders.
> > > If the fry files were stored in a matching subdirectory then when you
> >load the game, the Stella GUI could present a dropdown of fry versions of
> >the game.
> >
> >We already have state-save and -load, with a GUI file selector. I don't
> >see any need for a separate "fried state" menu: you'd just stick your
> >fried-state files in the statefile directory like any other state file.
> >
> >State files don't contain the ROMs (just the MD5 sum of the ROM),
> >so they're perfectly legal to post to the list, share on Kazaa, or
> >whatever else. We could include a few in the Stella distribution, but
> >probably not a lot of them. There could be a separate package that's a
> >huge collection of state files, if anyone's willing to create them...
> >
> > > Someone would have to virtually fry on Stella and when they eyeball 
>that
> >the game is in a well-known frying state, save off the state.  It will be
> >really amazing to know once and for all which conditions in memory are 
>the
> >trigger for these special effects and to be able to step through the code
> >and understand why it works that way.  It would also be possible now to
> >create fry-proof homebrews (if that is desires).
> >
> >When ready to save the state, you'd be able to name it anything you like,
> >including "invaders_fried.sta". The only thing special about it would
> >be the filename.
> >
> >--
> >B.
> >Archives (includes files) at 
>http://www.biglist.com/lists/stella/archives/
> >Unsub & more at http://stella.biglist.com
> >
>
>Archives (includes files) at http://www.biglist.com/lists/stella/archives/
>Unsub & more at http://stella.biglist.com

Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://stella.biglist.com

[demime 1.01d removed an attachment of type application/x-zip which had a name of SIstate.zip]

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