Subject: RE: [stella] Stella 2.0 Alpha 2 available From: "Fred Quimby" <c9r@xxxxxxxxxxx> Date: Mon, 27 Jun 2005 22:40:33 -0400 |
Weird, I can't download my own attachment. I'll try zipping it then attaching it, maybe this will work better, >Just as a sanity check, I ran SI and fried it in my special version of >Stella 1.4.2 until I got the double shots. It took a few times to get the >double shots, and the time it worked, I held the "frying" button down for >about 0.25 seconds, so perhaps the code I posted ran 15 times. If >possible, >maybe the "frying" button in 2.0 Alpha could run the code a random number >of >times too, like 1-15 or so per click to help replicate it better. Well, we >can all try it out in the next alpha and see how well it works. > >Oh, and I captured the state file for double shots. I'll attach it while >I'm at it... > > >From: "B. Watson" <atari@xxxxxxxxxxxxxx> > >Reply-To: stella@xxxxxxxxxxxxxxxxxx > >To: stella@xxxxxxxxxxxxxxxxxx > >Subject: RE: [stella] Stella 2.0 Alpha 2 available > >Date: Mon, 27 Jun 2005 15:35:26 -0400 > > > > > > > >On Mon, 27 Jun 2005, Glenn Saunders wrote: > > > > > Frying is the holy-grail of 2600 emulation. If you get this working >it > >will be a huge event. > > > >Well, we're going to add the code to Stella, along with a big "Thank you" > >to Fred Quimby in the documentation. The next alpha should have it, even. > > > > > But what you really need to do is be able to load up a particular >frying > >scenario for a game so you don't have to actually fiddle with the frying >to > >get certain well known scenarios like double-shots in Space Invaders. > > > If the fry files were stored in a matching subdirectory then when you > >load the game, the Stella GUI could present a dropdown of fry versions of > >the game. > > > >We already have state-save and -load, with a GUI file selector. I don't > >see any need for a separate "fried state" menu: you'd just stick your > >fried-state files in the statefile directory like any other state file. > > > >State files don't contain the ROMs (just the MD5 sum of the ROM), > >so they're perfectly legal to post to the list, share on Kazaa, or > >whatever else. We could include a few in the Stella distribution, but > >probably not a lot of them. There could be a separate package that's a > >huge collection of state files, if anyone's willing to create them... > > > > > Someone would have to virtually fry on Stella and when they eyeball >that > >the game is in a well-known frying state, save off the state. It will be > >really amazing to know once and for all which conditions in memory are >the > >trigger for these special effects and to be able to step through the code > >and understand why it works that way. It would also be possible now to > >create fry-proof homebrews (if that is desires). > > > >When ready to save the state, you'd be able to name it anything you like, > >including "invaders_fried.sta". The only thing special about it would > >be the filename. > > > >-- > >B. > >Archives (includes files) at >http://www.biglist.com/lists/stella/archives/ > >Unsub & more at http://stella.biglist.com > > > >Archives (includes files) at http://www.biglist.com/lists/stella/archives/ >Unsub & more at http://stella.biglist.com Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com [demime 1.01d removed an attachment of type application/x-zip which had a name of SIstate.zip]
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