Subject: Re: [stella] Stella 2.0 Alpha 2 available From: Adam Thornton <adam@xxxxxxx> Date: Mon, 27 Jun 2005 17:03:51 -0400 |
On Jun 27, 2005, at 3:59 PM, B. Watson wrote: > > > On Mon, 27 Jun 2005, Adam Thornton wrote: > > >> But can you really call the Space Invaders two-shot behavior a >> "frying" behavior, >> > > Eh. No, I wouldn't call it that. I was answering the other half > of your post... > > >> since it does not depend on the state of the RAM, >> but only on the fact that Reset is held down while power is engaged, >> and it's completely repeatable and consistent? (It would also be >> really cool if Stella tracked the state of Select and Reset when you >> turn on the (virtual) power, if it doesn't already.) >> > > It doesn't... but you're right, it should. > > Kind of difficult though: Every control causes an SDL Event... if you > hold down the joystick button (or a key on your keyboard), then start > Stella with it held down... Stella won't ever see the "button pressed" > event, because it wasn't running yet when the button was pressed. > > Actually that might be one of those platform-dependent things... > > We could add -select, -reset, etc. command-line options, and/or "hold > down reset/select" GUI options (you toggle them, then reset the > emulator). -select and -reset on the command-line, and then a power switch on the GUI. Turning it off doesn't exit the program, just terminates whatever Stella is running. Then you "insert a cartridge," get the other switches the way you want, and turn it back on. Adam Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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