Re: [stella] Stella 2.0 Alpha 2 available

Subject: Re: [stella] Stella 2.0 Alpha 2 available
From: Adam Thornton <adam@xxxxxxx>
Date: Mon, 27 Jun 2005 17:03:51 -0400
On Jun 27, 2005, at 3:59 PM, B. Watson wrote:

>
>
> On Mon, 27 Jun 2005, Adam Thornton wrote:
>
>
>> But can you really call the Space Invaders two-shot behavior a
>> "frying" behavior,
>>
>
> Eh. No, I wouldn't call it that. I was answering the other half
> of your post...
>
>
>> since it does not depend on the state of the RAM,
>> but only on the fact that Reset is held down while power is engaged,
>> and it's completely repeatable and consistent?  (It would also be
>> really cool if Stella tracked the state of Select and Reset when you
>> turn on the (virtual) power, if it doesn't already.)
>>
>
> It doesn't... but you're right, it should.
>
> Kind of difficult though: Every control causes an SDL Event... if you
> hold down the joystick button (or a key on your keyboard), then start
> Stella with it held down... Stella won't ever see the "button pressed"
> event, because it wasn't running yet when the button was pressed.
>
> Actually that might be one of those platform-dependent things...
>
> We could add -select, -reset, etc. command-line options, and/or "hold
> down reset/select" GUI options (you toggle them, then reset the  
> emulator).

-select and -reset on the command-line, and then a power switch on  
the GUI.  Turning it off doesn't exit the program, just terminates  
whatever Stella is running.  Then you "insert a cartridge," get the  
other switches the way you want, and turn it back on.

Adam
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