Re: [stella] 2600 emu for GBA

Subject: Re: [stella] 2600 emu for GBA
From: John Matthews <jvm@xxxxxxxxxxxxxx>
Date: 27 Jun 2001 10:30:08 -0400
On 28 Jun 2001 00:17:56 +1000, Andrew Davie wrote:
> I am working with a gent in the GBA IRC dev channel as an advisor.  He is
> well into his own Atari 2600 emulator, and it has slightly different
> features (eg: bilinear filtered full-screen 2600 screen) than Otaku's.
> Early days to determine the frame rate, but its looking good.

So is my interpretation of what Otaku's emu does off base? That is, is
it an emulator that tries to "interpret" the code and do the right thing
instead of actually emulating each chip of the original hardware? (As in
the N64 emu example.) Or does it do something else?

How does the emu you're helping with deal with the 2600? Does it try to
emulate each chip?

> Knowing a bit about the GBA myself, I have been closely following the
> progress of Otaku's emu (mentioned below) and even more closely this other
> effort.  My feeling at the moment is that it certainly possible to achieve
> 60Hz on a 2600 emulator on the GBA - given tight coding.


Ok, fair enough. Are any of these efforts (as far as you know) headed
for commercial products?

Regards,
matt

-- 
Matt Matthews     \ ph: 919.660.2859                         \ Use        _o)
Duke University    \ em: jvmatthe@xxxxxxxxxxxxx               \ GNU/Linux /\\
Dept. of Mathematics\ www: http://www.math.duke.edu/~jvmatthe/ \ Today   _\_V


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