Re: [stella] 2600 emu for GBA

Subject: Re: [stella] 2600 emu for GBA
From: Glenn Saunders <cybpunks@xxxxxxxxxxxx>
Date: Wed, 27 Jun 2001 08:47:30 -0700
At 10:30 AM 6/27/2001 -0400, you wrote:
So is my interpretation of what Otaku's emu does off base? That is, is
it an emulator that tries to "interpret" the code and do the right thing
instead of actually emulating each chip of the original hardware? (As in
the N64 emu example.) Or does it do something else?

This is a tried and true method of increasing emulation speed on slower hardware.


Not only that, with "ports" like what were on Arcade Party Pak, they took the original assembly sourcecode and re-assembled it to analogous MIPS assembly (with the appropriate changes to the audio/video routines of course). I still consider those games emulated rather than ported because the only real difference is whether each line is emulated at runtime or not. An emulator does most of the same sort of work, but at runtime.



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