Subject: Re: R: [stella] New project - RPG engine From: emooney1@xxxxxxxx (Erik K Mooney) Date: Thu, 14 Aug 1997 13:04:25 -0400 |
>> And hence, the project plan has been to write the kernel first, then >the >> story. > >This was in response to the urging on rgvc that they go this route. >They >would not have done this on their own. Yet they are sticking to their >guns on the banked ROM cartridge format. Sometimes you have to learn >the >hard way... The previous RPG "team" was the guys who had a world but didn't have a kernel.. I'm working on a completely independent RPG kernel at the moment.. if I get that working, I'll worry about storyboards for this game then. As for the format, I don't know what format the other guys were planning to use, but I'm aiming for a 16 or 128k banked ROM design. I have considered the Supercharger, but it really doesn't seem right for this project.. the biggest disadvantage is the loading times. I'm hoping for a more open, freeform world like Legend of Zelda, which means that instead of a dozen loads per game, it could need a load as often as every screen. 16k bankswitched games are supported by the emulators, so the game would be fully playable then... and a release on cart might be possible. >> I'm not saying it will be done either; INV looked like it was just >SO CLOSE >> and then, bam... development ground to a halt. This happens with >amateur >> projects. Amateurs also tend to come up with things professionals >never >> thought og. > >INV was hardly as ambitious, and the game is almost done. The concept >of >playfield graphics as sprites was shown to be viable. Apples and >oranges. Well, I was aiming for a playable game, not just doing it to prove the playfield-as-sprites concept. I just can't force myself to sit down and finish the code.. it's a complete mess :( >I take my hobbies seriously. If it's worth doing at all, it's worth >finishing, and it's worth finishing right. Yeah, I understand your position on this, and I probably was hyping my project too much... It's only a landscape kernel at the moment, with a little bit of player-movement code in there. It might have potential, or I might lose interest again.. I really can't say yet. -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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