Re: R: [stella] PCMSG 2.5 (Oystron?)

Subject: Re: R: [stella] PCMSG 2.5 (Oystron?)
From: emooney@xxxxxxxxxxxxxxxx (Erik Mooney)
Date: Tue, 02 Sep 1997 23:10:43 GMT
>Multicolored double-line graphics seldom look as good as monochrome
>single-line graphics....
>That being said, I wonder if Combat or Adventure could be modified to be
>single-scanline games that take up half the screen?

Looking at Combat's code, it doesn't look doable without seriously
rewriting the inner display loop.  It could likely be designed from
the ground up in single-scanline, though.

>If you have a single object available through the entire length of the
>screen, preferably always the same color, you could plant it in a single
>spot at the top of the screen, but as the rest of the screen is rendered,
>move the sprite left or right by one pixel every eight or more scanlines.
>If my imagination has this right, it should look great as lightning if
>applied to only a few frames at a time, or as some kind of electromagnetic
>attack from above if used continuously for a while.

Doesn't Missile Command do just that?

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