Subject: Re: R: [stella] PCMSG 2.5 (Oystron?) From: "Dr. Richard Gunter" <rgunter@xxxxxxxxxxxxx> Date: Wed, 03 Sep 1997 15:13:53 -0400 |
>From: emooney@xxxxxxxxxxxxxxxx (Erik Mooney) >To: stella@xxxxxxxxxxx >Subject: Re: R: [stella] PCMSG 2.5 (Oystron?) >Date: Tue, 02 Sep 1997 23:10:43 GMT >X-MIME-Autoconverted: from quoted-printable to 8bit by biglist.com id TAA27603 >Sender: owner-stella@xxxxxxxxxxx > >>Multicolored double-line graphics seldom look as good as monochrome >>single-line graphics.... >> >>That being said, I wonder if Combat or Adventure could be modified to be >>single-scanline games that take up half the screen? > >Looking at Combat's code, it doesn't look doable without seriously >rewriting the inner display loop. It could likely be designed from >the ground up in single-scanline, though. > >>If you have a single object available through the entire length of the >>screen, preferably always the same color, you could plant it in a single >>spot at the top of the screen, but as the rest of the screen is rendered, >>move the sprite left or right by one pixel every eight or more scanlines. >>If my imagination has this right, it should look great as lightning if >>applied to only a few frames at a time, or as some kind of electromagnetic >>attack from above if used continuously for a while. > >Doesn't Missile Command do just that? > >-- >Archives updated once/day at http://www.biglist.com/lists/stella/archives/ >Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html > > -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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