Re: R: [stella] PCMSG 2.5 (Oystron?)

Subject: Re: R: [stella] PCMSG 2.5 (Oystron?)
From: Nick S Bensema <nickb@xxxxxxxxxxxx>
Date: Tue, 2 Sep 1997 16:35:18 -0700 (MST)
>>If you have a single object available through the entire length of the
>>screen, preferably always the same color, you could plant it in a single
>>spot at the top of the screen, but as the rest of the screen is rendered,
>>move the sprite left or right by one pixel every eight or more scanlines.
>>If my imagination has this right, it should look great as lightning if
>>applied to only a few frames at a time, or as some kind of electromagnetic
>>attack from above if used continuously for a while.
>Doesn't Missile Command do just that?

It operates on a similar principle, as a way of drawing straight lines.
I'm talking about applying Brownian motion to HMOVE as the line is drawn
so it moves in random directions.

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