Subject: Re: R: [stella] PCMSG 2.5 (Oystron?) From: Nick S Bensema <nickb@xxxxxxxxxxxx> Date: Tue, 2 Sep 1997 16:35:18 -0700 (MST) |
>>If you have a single object available through the entire length of the >>screen, preferably always the same color, you could plant it in a single >>spot at the top of the screen, but as the rest of the screen is rendered, >>move the sprite left or right by one pixel every eight or more scanlines. >>If my imagination has this right, it should look great as lightning if >>applied to only a few frames at a time, or as some kind of electromagnetic >>attack from above if used continuously for a while. > >Doesn't Missile Command do just that? It operates on a similar principle, as a way of drawing straight lines. I'm talking about applying Brownian motion to HMOVE as the line is drawn so it moves in random directions. -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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Re: R: [stella] PCMSG 2.5 (Oystron?, Erik Mooney | Thread | Re: R: [stella] PCMSG 2.5 (Oystron?, Glenn Saunders |
Re: [stella] Horizontal Positioning, Erik Mooney | Date | Re: R: [stella] PCMSG 2.5 (Oystron?, Glenn Saunders |
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