Subject: Re: [stella] Gravitar From: Nick S Bensema <nickb@xxxxxxxxxxxx> Date: Mon, 8 Sep 1997 08:21:19 -0700 (MST) |
>On Mon, 8 Sep 1997, Nick S Bensema wrote: >> One could say the same thing about Gravitar... the physics on that one >> blow roses, especially considering Space War did better in 2k than Gravitar >> could in 8k. > >The physics in Gravitar never make sense, that's the whole reason the game >is difficult. Gravity direction, polarity, and strength is relative to >certain areas of the screen in many ways. I think the 2600 Gravitar port >is one of the strongest efforts on the machine. Well, the direction vectors seem to be way off, so that you accellerate faster at certain trajectories than others. And the gravity seems OK in most places, but when the gravity force is drawing you towards the center of the screen, it seems as if it's always pulling at a 45-degree angle. I don't know whether that was the result of laziness, or done on purpose so I couldn't get into a stable orbit. -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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