Subject: Re: Re: [stella] Latest version of my new game|
Date: Tue, 14 Apr 1998 18:14:53 +0200
Lee K. Seitz wrote: >In a shareware game released a few years ago for PCs that is very >similar to Sabotage, there were little "intermissions" between rounds. (...) >That would be neat. I remember the paratroopers could be killed by >debris in Sabotage sometimes. Other helicopters could be destroyed >to, leading to a nice chain reaction. Actually, in the later levels >it was best to concentrate on shooting the helicopters and just let >the debris take care of the paratroopers. I also have seen a similar C-64 game. It was called Paratroopers and was relatively colorless. In this game you have aimable shots (about 20 of them!!!) and the parachuters come down in MASSES. There are different play modes how the cannon and the shots behave. You can select if the cannon is moving or not, if it can turn or not (yes, there's a play mode where it only can fire horizontally) and if the already fired shots change direction or not when you move the cannon. If enough paratroopers have landed, they come on a tank and blow up the cannon. I think I've also seen a similar VCS cartridge, but I forgot its name. In it, the man would begin to dig a tunnel after having landed. If the tunnel reaches a place under the cannon, they lay a bomb and the cannon is blown away. A good idea would maybe be if the "human pyramid" not instantly blows away the cannon, but only severely damages it. The cannon could then re-gain health points by NOT shooting "care" packets dropped by planes or helicopters on a parachute. These packets should only have some re-gaining effect if they drop onto the cannon, not elsewhere. With packets of greetings, Kurt Woloch -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. Write the best game, win framed autographs of famous Atari alumni!!