Re: [stella] Latest version of my new game

Subject: Re: [stella] Latest version of my new game
From: Chris Wilkson <cwilkson@xxxxxxxxxxxxx>
Date: Wed, 15 Apr 1998 10:58:22 -0700 (PDT)
> >I still have one possibility though, I have a large
> >chunk of time reserved in my kernel for doing housekeeping and sound, and I
> >might be able to do a paddle routine there, but if I recall correctly, it
> >takes up to 1 full frame to fully read the paddle.
> Your gun has only 15 positions, which is a very low resolution for a
> paddle. Maybe it can be done in the kernel, putting the paddle input test
> here and there... maybe.

I was thinking the same thing.  Just dump the caps at the beginning of the
frame, and sample it every few scan lines.

If this isn't possible, there's a simple way to speed up the paddles.  Just
put a resistor in parallel with the pot.  You don't even have to open up the
2600 or the paddle.  But most gamers wouldn't want to do this.  I guess you
could include a ready-made dongle with each cart purchase... :)

Or you could use the paddles as a game variation.  Then people could mail
their paddles to me (return postage paid), and I'd modify them internally,
ahh, for free I guess.  If people didn't want to do this they could still
use their joysticks.  Actually, the paddles too.  They would just be *really*
sensitive, with a limited range of motion...which shouldn't be a problem if
you only have 15 discreet cannon positions.


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