Subject: Re: [stella] Latest version of my new game From: Chris Wilkson <cwilkson@xxxxxxxxxxxxx> Date: Wed, 15 Apr 1998 10:58:22 -0700 (PDT) |
> >I still have one possibility though, I have a large > >chunk of time reserved in my kernel for doing housekeeping and sound, and I > >might be able to do a paddle routine there, but if I recall correctly, it > >takes up to 1 full frame to fully read the paddle. > > Your gun has only 15 positions, which is a very low resolution for a > paddle. Maybe it can be done in the kernel, putting the paddle input test > here and there... maybe. I was thinking the same thing. Just dump the caps at the beginning of the frame, and sample it every few scan lines. If this isn't possible, there's a simple way to speed up the paddles. Just put a resistor in parallel with the pot. You don't even have to open up the 2600 or the paddle. But most gamers wouldn't want to do this. I guess you could include a ready-made dongle with each cart purchase... :) Or you could use the paddles as a game variation. Then people could mail their paddles to me (return postage paid), and I'd modify them internally, ahh, for free I guess. If people didn't want to do this they could still use their joysticks. Actually, the paddles too. They would just be *really* sensitive, with a limited range of motion...which shouldn't be a problem if you only have 15 discreet cannon positions. -Chris -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. Write the best game, win framed autographs of famous Atari alumni!!
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