Subject: Re: [stella] Latest version of my new game From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Wed, 15 Apr 1998 18:32:11 +0200 |
At 07.55 15/04/98 -0500, you wrote: >I still have one possibility though, I have a large >chunk of time reserved in my kernel for doing housekeeping and sound, and I >might be able to do a paddle routine there, but if I recall correctly, it >takes up to 1 full frame to fully read the paddle. Your gun has only 15 positions, which is a very low resolution for a paddle. Maybe it can be done in the kernel, putting the paddle input test here and there... maybe. -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. Write the best game, win framed autographs of famous Atari alumni!!
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Latest version of my n, Bob Colbert | Thread | Re: [stella] Latest version of my n, Chris Wilkson |
Re: [stella] Arrrg, Arrrg, and Doub, Robin Harbron | Date | Re: [stella] Latest version of my n, Chris Wilkson |
Month |