Re: [stella] Latest version of my new game

Subject: Re: [stella] Latest version of my new game
From: Bob Colbert <retroware@xxxxxxxxxxxxx>
Date: Thu, 16 Apr 1998 07:42:51 -0500
At 09:26 AM 4/15/98 -0400, Chris wrote:
>Have you considered having Jim peek at your code and see if he can bum a
>few lines out of it?  If I remember correctly, he did a good job of
>freeing up cycles in Oystron for Piero.

I've thought about it, but haven't acted :)  JIM! ARE YOU OUT THERE? Hehe, I'd
be interested to see what he could do.  The problem is that the kernel is
very complicated and I've optimized it numerous times.  Optimization can
lead to less readable code, and I'm afraid that even with my heavily
commented kernel that it would be difficult to optimize further.  BUT! If
anyone is up to the challenge, I'd be more than happy to post the code to
see what you can do! (Are you listening Jim? :)

BTW, I finished the endgame sequence where the guys make a human pyramid
and then blow up the gun.  It's very nice IMHO, but caused me a LOT of
grief.  I had a bug in it that caused an interrupt to occur.  It kept me up
late last night, and I found the bug this morning right before leaving for
work - thank God, or I'd not have been able to think straight all day.


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