Subject: Re: [stella] Latest version of my new game From: Bob Colbert <retroware@xxxxxxxxxxxxx> Date: Thu, 16 Apr 1998 07:42:51 -0500 |
At 09:26 AM 4/15/98 -0400, Chris wrote: >Have you considered having Jim peek at your code and see if he can bum a >few lines out of it? If I remember correctly, he did a good job of >freeing up cycles in Oystron for Piero. I've thought about it, but haven't acted :) JIM! ARE YOU OUT THERE? Hehe, I'd be interested to see what he could do. The problem is that the kernel is very complicated and I've optimized it numerous times. Optimization can lead to less readable code, and I'm afraid that even with my heavily commented kernel that it would be difficult to optimize further. BUT! If anyone is up to the challenge, I'd be more than happy to post the code to see what you can do! (Are you listening Jim? :) BTW, I finished the endgame sequence where the guys make a human pyramid and then blow up the gun. It's very nice IMHO, but caused me a LOT of grief. I had a bug in it that caused an interrupt to occur. It kept me up late last night, and I found the bug this morning right before leaving for work - thank God, or I'd not have been able to think straight all day. -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. Write the best game, win framed autographs of famous Atari alumni!!
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Latest version of my n, Chris Pepin | Thread | Re: [stella] Latest version of my n, Piero Cavina |
Re: Re: [stella] Classic people in , kurt.woloch | Date | Re: [stella] Arrrg, Arrrg, and Doub, Eckhard Stolberg |
Month |