Subject: Re: [stella] missile vs. player copies From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx> Date: Thu, 08 Feb 2001 12:41:39 -0500 |
On Thu, 08 Feb 2001 09:32:02 -0800, you wrote: >At 02:30 AM 2/8/2001 -0500, you wrote: >>Actually, a 2-char doesn't need a rewrite between; it's one copy each of >>GRP0 and GRP1. > >Doing that would tie up both sprites. I meant that maybe if you rewrote P0 >between copies that you might still have the time to display P1 and the >1-bit objects on the same line. You can't have two P0 copies immediately adjacent without the 8-pixel space inbetween, so the only way to get a 16-pixel wide sprite is to use one player double-width or two players single-width. (or use a player+missile mesh.) - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] missile vs. player cop, Glenn Saunders | Thread | Re: [stella] missile vs. player cop, Eckhard Stolberg |
Re: [stella] missile vs. player cop, Glenn Saunders | Date | RE: [stella] a question..., Gonzalo |
Month |