Subject: Re: [stella] missile vs. player copies From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Wed, 7 Feb 2001 23:53:13 +0100 |
Manuel Polik wrote: MP> I think _yes_, but in 'Dolphin' they made it in such a tricky way: the # MP> copies of the missile are used only in scanlines above (dolphin) or MP> below (kraken) of what I think is the player sprite. The player and MP> missile sprites are totally *melted* - Awesome, isn't it? MP> (uhm... short reminder: I'm guessing all this by looking at the game, MP> not the code :-)) I manipulated z26 a bit to disable some objects, and it showed that the dolphin and the octopus are drawn only by using one player object each. The barrier (seahorses?) uses missile 0 and that arrow is drawn with the ball. But i still do not understand how exactly they managed to draw those extra large objects. Thomas - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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