Re: [stella] Farewell, StellaList

Subject: Re: [stella] Farewell, StellaList
From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx>
Date: Wed, 28 Nov 2001 08:47:50 -0800
At 11:03 AM 11/28/2001 +0100, you wrote:
That's exactly the problem, I was describing. You collect everything, no matter if it's good or bad. Somebody who wants to make money, can produce 10 "games" in much less time that it takes to make one single quality game. And he will be rewarded by you 10 times. You are being manipulated by those people. Isn't there any lower mark, where you would say: "NO!" ?

I do think that people sometimes get attracted to the packaging more than the game.

For instance, Elevator Action is not fully playable. But people gobbled it up at the CG Expo.

It would have been a lot better if someone had disassembled it and finished it first before releasing the game. That would have provided more of a gaming value to the consumer, rather than just a collectable piece. But if they never open the box I guess it doesn't matter what's inside.

I also don't have a lot of respect for hacks.

People have various motives for doing hacks. It's sort of like the MOD scene with PC games. It opens up a creative outlet for people. That's fine. I just think it's really important not to give the impression that you are just filing off the serial numbers and trying to pass it off as your own without having to devote the blood sweat and tears to write the game from scratch.

There is a growing prestige associated with being a homebrewer, which the attention on Atari Age and the CG Expo has largely generated, and with that you are going to have people trying to become 'homebrewers' in order to grab some of the limelight.

I'd like to make sure that along the way we all stay serious about making the best games we can.

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