Subject: Re: [stella] Farewell, StellaList From: "MoonlightKnight" <mnlghtnt@xxxxxx> Date: Wed, 28 Nov 2001 11:14:45 -0600 |
Glenn Saunders wrote: For instance, Elevator Action is not fully playable. But people gobbled it up at the CG Expo. I didn't know that! That's exactly what I mean about advertising. I tried to get one of these things on E-Bay and would have been total disappointed if I wasn't able to play it. ----- Original Message ----- From: "Glenn Saunders" <cybpunks2@xxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Wednesday, November 28, 2001 10:47 AM Subject: Re: [stella] Farewell, StellaList > At 11:03 AM 11/28/2001 +0100, you wrote: > >That's exactly the problem, I was describing. You collect everything, no > >matter if it's good or bad. Somebody who wants to make money, can produce > >10 "games" in much less time that it takes to make one single quality > >game. And he will be rewarded by you 10 times. You are being manipulated > >by those people. Isn't there any lower mark, where you would say: "NO!" ? > > I do think that people sometimes get attracted to the packaging more than > the game. > > For instance, Elevator Action is not fully playable. But people gobbled it > up at the CG Expo. > > It would have been a lot better if someone had disassembled it and finished > it first before releasing the game. That would have provided more of a > gaming value to the consumer, rather than just a collectable piece. But if > they never open the box I guess it doesn't matter what's inside. > > I also don't have a lot of respect for hacks. > > People have various motives for doing hacks. It's sort of like the MOD > scene with PC games. It opens up a creative outlet for people. That's > fine. I just think it's really important not to give the impression that > you are just filing off the serial numbers and trying to pass it off as > your own without having to devote the blood sweat and tears to write the > game from scratch. > > There is a growing prestige associated with being a homebrewer, which the > attention on Atari Age and the CG Expo has largely generated, and with that > you are going to have people trying to become 'homebrewers' in order to > grab some of the limelight. > > I'd like to make sure that along the way we all stay serious about making > the best games we can. > > > -------------------------------------------------------------------------- -------------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Farewell, StellaList, Glenn Saunders | Thread | [stella] Elevator Action, Glenn Saunders |
Re: [stella] Farewell, StellaList, MoonlightKnight | Date | Re: [stella] Farewell, StellaList, Dennis Debro |
Month |