Re: [stella] Farewell, StellaList

Subject: Re: [stella] Farewell, StellaList
From: "MoonlightKnight" <mnlghtnt@xxxxxx>
Date: Wed, 28 Nov 2001 11:14:45 -0600
Glenn Saunders wrote:
For instance, Elevator Action is not fully playable.  But people gobbled it
up at the CG Expo.


I didn't know that! That's exactly what I mean about advertising. I tried to
get one of these things on E-Bay and would have been total disappointed if I
wasn't able to play it.
----- Original Message -----
From: "Glenn Saunders" <cybpunks2@xxxxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Wednesday, November 28, 2001 10:47 AM
Subject: Re: [stella] Farewell, StellaList


> At 11:03 AM 11/28/2001 +0100, you wrote:
> >That's exactly the problem, I was describing. You collect everything, no
> >matter if it's good or bad. Somebody who wants to make money, can produce
> >10 "games" in much less time that it takes to make one single quality
> >game. And he will be rewarded by you 10 times. You are being manipulated
> >by those people. Isn't there any lower mark, where you would say: "NO!" ?
>
> I do think that people sometimes get attracted to the packaging more than
> the game.
>
> For instance, Elevator Action is not fully playable.  But people gobbled
it
> up at the CG Expo.
>
> It would have been a lot better if someone had disassembled it and
finished
> it first before releasing the game.  That would have provided more of a
> gaming value to the consumer, rather than just a collectable piece.  But
if
> they never open the box I guess it doesn't matter what's inside.
>
> I also don't have a lot of respect for hacks.
>
> People have various motives for doing hacks.  It's sort of like the MOD
> scene with PC games.  It opens up a creative outlet for people.  That's
> fine.  I just think it's really important not to give the impression that
> you are just filing off the serial numbers and trying to pass it off as
> your own without having to devote the blood sweat and tears to write the
> game from scratch.
>
> There is a growing prestige associated with being a homebrewer, which the
> attention on Atari Age and the CG Expo has largely generated, and with
that
> you are going to have people trying to become 'homebrewers' in order to
> grab some of the limelight.
>
> I'd like to make sure that along the way we all stay serious about making
> the best games we can.
>
>
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