Re: [stella] Animating the Marbles

Subject: Re: [stella] Animating the Marbles
From: Chris Wilkson <ecwilkso@xxxxxxx>
Date: Wed, 3 Jul 2002 20:53:20 -0400 (EDT)
On Wed, 3 Jul 2002, Paul Slocum wrote:

> I reuse everything.  The score and game logic routines use the pMarble
> pointers and pfBuffer for all their temp locations. The only variables
> dedicated to the score are the four p#Score BCD variables which can't be


Do you have enough cycles outside your kernal to convert between hex and
bcd?  If so, you could store the scores in hex, and save 2 bytes.


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