Re: [stella] Animating the Marbles

Subject: Re: [stella] Animating the Marbles
From: Chris Wilkson <ecwilkso@xxxxxxx>
Date: Thu, 4 Jul 2002 09:54:09 -0400 (EDT)
On Thu, 4 Jul 2002, Eckhard Stolberg wrote:

> I think it was Sean Kelly. But he only ordered 250 Dig Dug carts
> from Oshea's and took the Superchip from them. I'm not sure if he

Ah...question answered.  My heart greives for all those carts.
Anyone have a new cart case design read to go?  Junie?  Weren't you
working on this?  (If Junie doesn't read this list, could someone
forward this question?)

> This method might be good enough for a limited number release,
> but if you wish to make your games available through Hozer as
> well, it would probably better to stay with Chris's normal
> 32K board. The Superchip only provides 128 bytes of RAM, so
> Glenn's suggestion for your graphics probably wouldn't work
> anyway.

That's 128 bytes in addition to the regular RIOT RAM.  So you have a
total of 256 bytes of RAM in the system.  But recall that Superchip
RAM is not zero page.  So if you're counting on saving a cycle on RAM
accesses, it doesn't help.  But then again...surely someone could find
a use for another 128 bytes of "slow" RAM.  :P


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